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MeshCollider related error message doesn't point to asset or game object...
Error "Non-convex MeshColliders with non-kinematic Rigidbodies are no longer supported in Unity 5.0" gets printed in the Console a n... Read more
Cubemap texture import options are not documented
http://docs.unity3d.com/Manual/class-TextureImporter.html contains documentation for import settings of all types of textures we sup... Read more
Mecanim Events popup window throws NullRefExceptions
Simply create a Mecanim event and click on it to get the Event window opened. Console starts getting spammed by exception errors. Se... Read more
[AnimationEvent upgrade] Enum and AnimEvent options missing from Mecanim...
- Create a Mecanim event- Create a script with a method having the name of the event, but that takes two arguments instead of one- A... Read more
Argument of type Object for Mecanim Animation event can cause problems
The event system in the old ANimation system had support for arguments of type GameObject. Mecanim events generalize that and have s... Read more
plugin effects applied without use of a mixer
-e: using the plugin test project plugin effects are still applied to things that don't use a mixer at all -repro:--open attached pr... Read more
Normal maps are lost when using enlighten
Using Global Illumination causes shaders to not use their normal maps. This can be seen by toggling "Use Lightmaps" on/off Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand