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Particle system plays incorrectly if it's disabled before it finishes an...
Steps to reproduce : - import the project attached- open the scene- press play and notice that for the particle on the right the chi... Read more
Instantiating a uGUI prefab w/ the Profiler open crashes the editor
Steps to reproduce : - import the project attached- open the scene and have the Profiler window opened- press play and Unity will crash Read more
[WP8] Unity Engine references in a plugin stop building
To reproduce:1. Open attached project "UnityProject". It contains a plugin that has a few Unity Engine references2. Build the projec... Read more
Cannot rebuild exported VS2013 WindowsStore project twice
Reproducible on 4.5f1, 4.5f2, 4.5f3, 4.5f4, 4.5f5; Repro steps:1. Create new project;2. In build settings set WSA platform and tick ... Read more
"Always Included Shaders" setting not saved
-e: see title, after reopening the project the newly included shader is gone -repro:--open attached project--go to Edit > project... Read more
Hitting enter when selecting input field also causes 'next line'
1. open and play widget scene2. navigate, via keyboard arrows, to the input field and hit enter3. observe how the carret will begin ... Read more
Asset Bundles that contain scenes will not be created
Steps to reproduce : - import the project attached- go to Build > Build Asset Bundles (new 5.0way)- open the scene "Test Init" an... Read more
you can highlight text but the highlight is lost the moment you release ...
1. open and play widget scene2. with mouse highlight some text in the input field3. release mouse hold and observe how highlight goe... Read more
Navigation to and from slider in 'lighting' scene doesn't work
1. open and play lighting scene2. switch to color tab3. select upper most slider and navigate down with keyboard arrows4. observe ho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed