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Physics.RebuildBroadphaseRegions produces no error with any of the World...
How to reproduce: 1. Open any (new) project2. Import attached script3. Attach the script to any gameobject4. Set the World Extents X... Read more
[Metal][macOS] Performance decrease with Metal Graphics API compared to ...
To reproduce:1. Open attached project;2. Set Graphics API for Mac to OpenGL Core;3. Build and run the Courtyard scene;4. Wait for th... Read more
[GLES3] Post process anaglyph shader doesn't render
Reproduction steps:1. Open the attached project.2. Build and run it to WebGL or Android using GLES3 graphics API. Actual behavior:- ... Read more
Create "Prefab Variant" option is enabled even when no prefab is selected
Create prefab variant option is enabled even when no prefab is selected. It is always enabled by default when a new project is creat... Read more
Shader that uses SV_RenderTargetArrayIndex and geomery shader is not com...
How to reproduce:1. Open the user-submitted Project OR QA attached project in comment2. Go to Player Settings and set Graphics API t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask