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[Audio Mixer] Better indication or explanation of non-visible channel be...
- Take a look at the attached screenshot- Reverb is dispalyed in the Audio Mixer because another channel has a Send into it- So Reve... Read more
[Audio Mixer] Changed value in New view is also passed to the original view
- Select a view in an Audio Mixer- Set the Master channel volume to 0- Create a New view- Change the Volume to -20- Go back to the o... Read more
[Audio Mixer] When Inspector is set to minimum width all sliders disappe...
Select a channel with Ducking and make the Inspector as narrow as possible to see the issue or check it in the attached screenshot. Read more
Audio Mixer window doesn't repaint properly when maximized or when layou...
Select Maximize in the Audio Mixer Window, then minimize it again or switch between Horizontal and Vertical layouts. Different repai... Read more
Audio mixer crashes Editor if delete return effect
Steps to reproduce- set up send/return effects and connect them- delete return effect- Editor will crashAudio Mixer becomes corrupte... Read more
Reflection Probes demo crashes with RenderTexture assert
Open the demo scene in the attached project (the Reflection Probes demo for GDC). Select the airplane model fuselage and expand some... Read more
Image stops rendering when editing the fillAmount on a uGUI image via sc...
Reproduction Steps:1. Open the attached project and go to Scene.unity2. Set up the editor so both the Game view and Scene view are v... Read more
The new transition to self loops differently than two identical animations
Steps to repro:1. Open the attached project and a scene "test1"2. Press Play3. Observe, that the Adam_newloop object runs faster usi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field