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EditorPrefs.GetString's default value can not be null
To reproduce:1. Open attached project2. Press Window > Test EditorPrefs. Alternatively, put this line in a script and run it: Deb... Read more
Error "GetLocalizedString is not allowed" when dragging polygon sprite t...
How to reproduce:1. Create a new project2. Create a new "square" sprite type (Project window -> Create -> Sprites -> Square... Read more
[Android][Vulkan] The Color Channel of videos changes from RGB to BGR wh...
Reproduction steps:1. Open the attached "IN-86407" project2. Build and Run for Android3. In the Player, click on the "Play" button4.... Read more
[Backport] SyntaxError is thrown when opening buildreport.json
How to reproduce:1. Create and build a new Unity project (File > Build Settings... > Build)2. Open Google Chrome and enter chr... Read more
Renderer not configured to support Lens Flares in URP Package Samples
Description: The URP Package Samples has two samples to showcase Lens Flares (SunFlare.unity and LensFlareShowroom.unity). However, ... Read more
UI Toolkit rendered text breaks when toggling FontWeight styles through ...
How to reproduce: Open the project “UTK-fontasset-fallback-bug.zip“ Open the “FallbackFontBug“ Scene Enter Play Mode Press “Toggle B... Read more
Profile Analyzer cuts off a frame when pulling data from the Profiler
How to reproduce:1. Open the attached '1281874.zip' project'2. Open the Profiler (Window > Analysis > Profiler)3. In the 'Targ... Read more
Multi - editing a property changes it only for one object if objects hav...
To reproduce: 1. Open the project, attached by tester (multipleObjectsEdit.zip)2. Open "test" scene3. Select a, b and c game objects... Read more
[iOS] [URP] Depth Prepass results in performance regression when MSAA is...
How to reproduce:1. Open the attached 'Archive.zip' project2. Go to File > Build Settings and tick Development Build checkbox, sw... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation