Search Issue Tracker
It is impossible to create prefab via drag and drop from hierarchy to pr...
To reproduce:1) Open the project that I have attached and load scene '1'2) Make sure that project tab is set to 'One column layout'3... Read more
Sounds can still be heard although the channel is set to Mute or Solo
Maybe this is intentional behaviour, but when an effect like ‘Echo’ is applied to an Audio Group and user then mutes that group, you... Read more
Sprite grid slicing needs rows and columns option
Currently sprite Grid Slicing has only two fields (X and Y) for defining the size of the resulting sprites. That is not always the b... Read more
Sprite grid slicing needs custom pivot setting
It makes sense to have a Custom option when choosing the Pivot Settings on grid sliced sprites and we should add one (changing the p... Read more
Dragging spritesheet to Scene on Hierrachy should generate sprite animation
Currently in order to generate a sprite animation someone has to select all sprites in a spritesheet and drag them to the Scene View... Read more
The swatch in the color picker is not gamma corrected when using linear ...
To reproduce:1) Create a new project and create a new scene2) Go to Edit->Project Settings->Player and in 'Other settings' in ... Read more
User can not see the difference between Audio Groups and children
User can not see the difference between Audio Groups and children in Audio Mixer window. Maybe this is intentional design, but when ... Read more
Renaming is disabled when a search is active in the Hierarchy view
To reproduce:1. Search for an object in the Hierarchy view2. Right click on an object3. See that renaming is disabled However, renam... Read more
Editor crashes with "i2 == m_PathToGUID.end ()" fatal error when trying ...
Just opening the project and closing it allows to reproduce this issue. Reproduced with:Unity Version 4.3.0f4 (e01000627d60)Unity Ve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field