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0
votes
Fixed

uGUI: Drop down list contracts only when a value is changed

UI

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Feb 12, 2014

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Version/s: 4.6.0b2

1. Download the sample uGUI project or use the attached one2. Run the Widgets scene on iOS3. Click on "First"4. See that a drop down... Read more

0
votes
Won't Fix

Project Browser shows '0' results in Asset Store when making a "t:Sprite...

Project Browser/Hierarchy

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Feb 12, 2014

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Version/s: 4.5.0b2

Project Browser shows '0' results in Asset Store when making a "t:Sprite" search. Please see attached screen shot for details To rep... Read more

0
votes
Fixed

Rect Transform Pivot also needs to always have prefab override status

UI

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Feb 12, 2014

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Version/s: 4.6.0b2

Changing the Pivot value on a RectTransform in a Prefab updates the Pivot value in all instances of that Prefab. Rune says that shou... Read more

2
votes
Fixed

Center of mass and inertia tensor change after gameobject is disabled an...

Physics

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Feb 03, 2014

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Version/s: 4.3.1f1

To reproduce: 1) Open TestScene2) Start scene and check console3) Notice that the values of mass center and inertia tensor change4) ... Read more

0
votes
Fixed

Keyboard does not appear when clicked on a textfield

UI

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Feb 12, 2014

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Version/s: 4.6.0b2

To reproduce:1. Download the sample uGUI project or used the attached one2. Build and run the Widgets scene for iOS3. Touch the mult... Read more

6
votes
Postponed

Multiple Polygon Collider 2D Components cannot be edited

Physics2D

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Feb 09, 2014

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Version/s: 4.3.4f1

To reproduce:1. Create a new project2. Create an empty gameobject3. Attach one polygon collider 2d to it4. Edit the collider5. Attac... Read more

1
votes
Won't Fix

When dragging mouse downwards, Event.current.delta.y is positive in edit...

Android

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Feb 11, 2014

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Version/s: 4.3.4f1

In the editor when dragging mouse downwards the Event.current.mousePosition.y returns increasing numbers and the Event.current.delta... Read more

0
votes
Fixed

uGUI does not refresh when setting one of the predefined resolutions

UI

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Feb 12, 2014

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Version/s: 4.6.0b2

To reproduce:1. Take any project that uses uGUI2. Undock the game window3. Change the resolution using the predefined resolutions pu... Read more

0
votes
By Design

Setting Time.TimeScale to zero and then restoring it to normal speed del...

Animation

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Feb 12, 2014

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached- open the "Repro" scene- press space and notice the message in the console- unpau... Read more

0
votes
Not Reproducible

Example code for NavMesh.CalculatePath is broken

Docs - Scripting Reference

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Feb 12, 2014

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Version/s: 4.6.0b2

1. Open documentation page via Help->Scripting Reference2. Find docs for NavMesh.CalculatePath Example code has the following pro... Read more

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