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Master configuration will show Development Build if project was exported...
Master configuration will show Development Build if project was exported with Development Build checked Steps to reproduce:1. Open a... Read more
Creating materials from string will dirty the scene even if HideFlags ar...
1. Open the attached project2. Open a custom editor by clicking "Custom -> Open"3. Click on the buttons to create materials4. Not... Read more
Grid Layout Group doesn't release Rect Transforms of objects
To reproduce:1. Create a canvas with an image2. Create an empty child gameobject3. Add a grid layout group to the empty child4. Make... Read more
Agent ignores a chain of mesh links that would shorten it's path
To reproduce:1. Open scene "chain of mesh links"2. In play mode send the agent (left click) to walk through the cube tiles (mesh lin... Read more
Navigation agent teleports back to it's start position
To reproduce:1. Open scene "chain of mesh links"2. Send the agent towards the red circle in play mode - it teleports back Read more
Setting Agent Radius through bake menu to values between 0.02 and 0.04 m...
To reproduce:1. Setting Agent Radius through bake menu to values between 0.02 and 0.04 makes bake of navmesh to fail Regression sinc... Read more
Off mesh links are generated from one cylinder to the other, but not vic...
Scene: "slippy cylinders" - off mesh links are generated from one cylinder to the other, but not vice versa. Also off mesh links lea... Read more
Ctrl + A does not work correctly in hierarchy
To reproduce:1. Create a few gameobjects in scene2. In the hierarchy press ctrl+a3. Notice the inspector is blank4. Try pressing "de... Read more
Scene is not loaded in iPhone5
To reproduce:1. Open the attached project2. Build and run for iPhone 5/5c/5S3. Click on the second hexagonal button4. Click freestyl... Read more
Models lighting change when the shader is changed dynamically from "diff...
Setting shader to "bumped specular" in the editor and then building the project results in the correct behavior. Reproduced on:Googl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
- URP _EMISSION keyword removed from Material when Global Illumination is set to None
- Adding “Entities Graphics Stats Drawer (Script)” Component in Inspector spams “InvalidOperationException: using UnityEngine.Input with Input System active” errors in the Console window
- "New Project" creation window shows only "Project name" instead of "Project Name & Location"
- "Line breaking recursion max threshold hit" error when Overflow is set to Ellipsis with fonts missing the ellipsis character