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OnTriggerEnter2D not called when enabling GameObject
Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene4. Observe the Console logs Result: OnTrigger... Read more
[Optimize Game Objects] Animated meshes causes scaling issues in Play mode
Steps to reproduce: 1) Download attached project "OptimizeGameObjects.zip" and open in Unity.2) Open scene "Test" and press Play.3) ... Read more
[Android] [Adreno] On Adreno GPUs, Camera with Don't Clear doesn't rende...
To reproduce:1) Open attached project and _scenes/test scene in it2) Run it in editor - see red sphere in front and blurred blue sph... Read more
Error when expanding the gameobjects in the Hierarchy for Layout Groups ...
Steps to reproduce : - open the UI Sample project- open the Layout Groups scene and press play- select an object in the Hierarchy an... Read more
ZTesting is not working
Reproduction steps:1) Open "807817_ReproProject.zip" project and open "Bug" scene2) Build and run game for Android3) Notice that whi... Read more
[tvOS] Player settings allow to select unsupported player configuration
On tvOS it's possible to select Mono scripting backend when using Device SDK. Also, the Architecture dropdown shows incorrect archit... Read more
CommandBuffer crashes at RenderingCommandBuffer::ExecuteCommandBuffer
Steps to reproduce: 1. Open attached project "Crash.zip"2. Open scene "Untitled"3. Run it-Unity crashes at RenderingCommandBuffer::E... Read more
Check status in Menu Item is reset when entering play mode
To reproduce:1. Open attached project2. Open AAA menu and notice that A is checked3. Press play4. Open AAA menu - A is unchecked, bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow