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Configuration window banner ignores image transparency
How to reproduce: 1. Open attached project2. Build to Standalone and run- Note that the entire banner appears to be coloured in, eve... Read more
[iOS] Unity executes code during the Unity splash screen
How to reproduce: 1. Open attached project2. Build to iOS and run3. Hold a finger down anywhere on the screen as the app is loading-... Read more
Putting build into the background, then switching orientation causes the...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Once the splash screen appears, immediately doubleclick the Home... Read more
[iOS] GetTouchPointerEventData() doesn't work with Canvas Render Mode 'S...
Steps to reproduce:1) Open the attached project.2) Build the project for iOS.3) Deploy the project to a device via Xcode.4) Open the... Read more
Realtime Directional light makes ring-shaped artifacts on static objects
Steps to reproduce: 1) Download attached project " GI error.zip " and open in Untiy.2) In Lightning tab, scroll down. Clear Baked Da... Read more
After commenting FormerlySerializedAs attribute variable's value is chan...
Reproduction steps:1) Open user's attached project2) Select "Test prefab" prefab in Project window then change "Test variable" value... Read more
[OSX] Deformation flickers, without GPU Skinning
Deformations on a skinned character flickers when selected in the scene and in Editor Play mode. Enabling "GPU Skinning" in the Play... Read more
ShaderForge forward-only shaders regressed in 5.4b22, when otherwise usi...
Reproduction steps:1. Open attached "New Unity Project 88".2. Open "Scene/Scenarios/Scenario 01" scene.3. Notice a tent surface("Pic... Read more
Menu.SetChecked doesn't work from a method marked with [DidReloadScripts]
Reproduction steps:1. Open the attached project "Repro.zip"2. In menu select "Test/Recompile scripts"3. Notice the output in console... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow