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Sprite console error when using pixel perfect
Repro steps:1. Open project "ALPHA_0.2.6.zip";2. Open "scene01", go to hierarchy and select for example: "buttons->btn_bringnotes... Read more
EditorGUI.IntSlider disppears when using a width smaller than a certain ...
Steps to reproduce : - import the project attached- go to BugReport > IntSliderTest- notice that the slider is not visible- open ... Read more
Ouya controller trigger buttons' states are being reset
Left and / or right trigger is being held and another button is pressed. After that Input.GetKey returns false when the trigger is s... Read more
Lion Edge resizing isn't enabled
Steps to reproduce : - undock the console on OSX- move the mouse to the corners- notice that the resize arrow does not appear *Note ... Read more
Random behavior of which audio source is most clear
Steps to reproduce : - open scene "test"- start Play mode Read more
Add Component menu broken, when using Chinese language
Not reproducible with Unity 5.3 a2 Read more
Unity sometimes hangs when profiler tries to connect to iOS
I happens after some time working with profiler, connecting/disconnecting. Mantas said that this stack trace should be enough to und... Read more
Remove pointless warning in Editor
Repro:1. Create a blend tree, add 2 motions and assign them animations2. Press play in the Blend Tree preview3. Adjust Time Scale - ... Read more
Scale becomes 0 when making object child of some other object
1 Open project2 Open scene Default3 Just make GameObject called "Grid" a children of GameObject called "sdd". Try unparenting it and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking