Search Issue Tracker
Calling Resources.UnloadUnusedAssets() in Flash sets member variables to...
Run the attached project in Editor and in Flash. The behavior is obvious from the logged messages on the screen. Not a regression! Read more
Flash doesnt support List.Capacity
The runtime test GenericListTester has a comment saying: "List<T>.Capacity is not supported in Flash at the moment, and it is ... Read more
Make WebPlayer install to local users Internet plugins folder on Mac.
Make WebPlayer install to local users Internet plugins folder on Mac. For consistency between Windows and Mac, we could have both al... Read more
AngryBots from Asset Store: Weird textures in Play mode
To reproduce:- Download the AngryBots demo from Asset Store- Launch the AngryBots scene- Hit Play and observe the weird textures on ... Read more
iOS - Audio won't play after receiving call
Project attachedTo Reproduce:1. Select Video.2. Play it with any mode.3. Wait till movie finishes.4. Play audio.5. Receive call and ... Read more
Capslock makes keys for rotate/scale/translate stop working
To reproduce:1. Press capslock2. Press key Read more
Error message appears saying that file cannot be moved to physical volume.
Steps to reproduce : - choose save layout from the "Layouts" drop-down- ether the name "RTS:Test"- notice the error message Read more
Editor crashes when emitting 100 million particles
Call ParticleSystem.Emit(100000000); Isn't regression. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking