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when configuring a humanoid model an error is thrown
-e: when configuring a humanoid model an error is thrown -repro --open attached project --select FBXModel -- Rig > Configure --NOTI... Read more
Inspector locking doesn't work with multiple selected objects
Inspector locking doesn't work with multiple selected objects This is a real-world problem for me: I'm doing some GPGPU rendering a... Read more
Default Unity splash image has a wrong background color
Previously Unity splash image was filling the whole screen with the same background color. Now it does not cover the whole screen an... Read more
Splash image is moved to the corner if the orientation is switched durin...
Starting application while the phone is being held in the portrait orientation and then before the first scene is loaded turning the... Read more
In some case reloading scene with GUI elements crashes app
Steps to reproduce: 1. Create a project which has a scene with several GUI elements and is constantly reloading 2. Build to VS 3. De... Read more
Icons are needed for two 2d physics components: edge collider and sprite...
Icons needed for the two new components in 2d physics system: Sprite collider Edge collider Below is description of the three comp... Read more
Unity crashes when switching to DX11
Steps to reproduce : - import the project attached - with no scene opened check and uncheck the dx11 box - open the scene Atmospher... Read more
iOS fails to build on Windows with empty project
Build empty iOS project on windows. Result: "Error building Player: Exception: Can't symlink files on this platform" Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support