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[HideInInspector] doesn't work for shaders
Steps to reproduce : - open the project attached- select "viewcone" material All properties should be hidden in the inspector when u... Read more
[Collision] Shuriken particle-mesh collisions are using smoothed normals...
Steps to reproduce : - import the project attached- open the scene- in the scene view tab move the particle system up and down- noti... Read more
Problem with per-material shader keywords
1. Run the scene "ShaderKeywordBugScene"The scene has one cube with a material that includes a keyword"KEYWORD_OFF", that renders th... Read more
Video control modes "full" and "minimal" work as "cancel on input"
To reproduce:1. Open project Video from 5335772. Build and run on BB3. Play Full or Minimal mode4. They act as Cancel on Input Read more
Video isn't rendered in 16 and 24 bit display buffers
To reproduce:1. Open attached project2. Build and run on BB3. Press on any of the modes to start video4. It's rendered full black Read more
Poor performance/stuttering on 4.x Webplayers
This is a parent case, as there have been several reports of poor performance on different platforms. All subcases are reports of po... Read more
Fullscreen GUI issue in IE10 + MonkeyQuest.
Fullscreen GUI issue in IE10 + MonkeyQuest. Repro Steps: 1. Launch IE10 without WebPlayer installed2. head to monkeyquest.com3. Logi... Read more
Pixel textures look blurry with directional light on
To reproduce:1. Open project u_4_2_a2_reproProject_messedLookWhenLight2. Build and run on iOS3. Press on toggle night to turn on dir... Read more
AssetPostprocessor - OnPostprocessAllAssets fires duplicate 'import' not...
AssetPostprocessor.OnPostprocessAllAssets fires two 'import' notifications for every dirty asset on 'Save Project'. Reproduce:1) Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template