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[Mesh] Clicking on Mesh options for a GO throws InvalidOperationExceptio...
Steps to repro:- Launch unity- Add a 3D Game object- In the inspector click on mesh options button Note that we get an error in the ... Read more
[Graphics][PlaceTrees] FBX trees painted on terrain rotate when moving v...
Steps to repro: 1. Open Unity;2. Create new project;3. Export attached 'RotatingTreesBug' package;4. Open 'test' scene;5. Double cli... Read more
Using Graphics.Blit with material to RenderTexture freezes image
Steps to reproduce:1) open users attached project2) play 'scene'3) select 'MainCamera' from hierarchy4) Change 'OffScreenRenderer' t... Read more
[tvOS] AppleTV 5.1 Audio support
5.1 Audio support currently does not not work on Apple TV. AudioConfiguration.speakerMode always returns stereo even when connected ... Read more
[tvOS] Native input fields can't be used with a gamepad
Fix:In trampoline UnityAppController+ViewHandling.mm change createUnityViewControllerForTVOS to: - (UnityViewControllerBase)createUn... Read more
Unity crashes on loading this project when using Intel HD Graphics GPU
update: doesn't reproduce since 2017.3.0f1 Reproduces on 5.3.3p2 and 5.4.0b8 on Windows 7 64b This project crashes on loading only w... Read more
Unity slows down, becomes unusable when using the Debugger in MonoDevelo...
Unity slows down and becomes essentially unusable when using the Debugger in MonoDevelop and finishing the debugging process with "S... Read more
Skybox in reflection probe is not updated if Ambient and Reflection Inte...
1. What happenedSkybox in reflection probe is not updated if global Ambient and Reflection Intensities = 0 2. How we can reproduce i... Read more
[Terrain] Culling performance spikes moving a terrain with a camera atta...
To reproduce:1. Open the project and play the scene2. Select the center GO and check the doMove option.3. Observe spikes in profiler... Read more
Input needs two touches to work on some Android on second run
When you build to android, the second time the game runs it requires to hold atleast two fingers on screen for input to work. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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