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[MPPM] User inputs are ignored in the secondary Player Game view
Reproduction steps:1. Open the attached project “TestProject”2. Open the “SCENEPATH” scene3. Open the Window > Multiplayer Play M... Read more
MPPM package "The system cannot find the path specified." Popup window a...
Steps to reproduce:1. Create a new project2. Import MPPM package 1.0.0-pre.23. Open the Multiplayer Play Mode window under "Window &... Read more
A window with an error message is shown when Virtual Players are enabled
How to reproduce:1. Open the “2023.3.0b4_repro“ project2. Select Window → Multiplayer Play Mode3. In the “Multiplayer Play Mode“ win... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon while using Direct3D12 as...
Reproduction steps:1. Open the attached "crash_IN-66281" project2. Observe the crash Reproduced with: 2022.3.20f1Not reproduced with... Read more
VectorImage bounding-box is too small with some shapes
Steps to reproduce: 1. Open the project VectorImageMask 2. Open the test window Tools/VectorImageMaskWindow Actual results: The shap... Read more
[visionOS] Windowed builds Fail when PolySpatial packages are installed ...
How to reproduce:1. Download and open the attached project2. Build the project with PolySpatial and XR disabled in the Player settin... Read more
Vision build crashes with a non-actionable error
How to reproduce:1. Download and open the attached project2. Build and run the project on visionOS3. Observe the crash RequestCreate... Read more
Empty string is returned when using AssetImporter.userData
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Test Scene.unity” Scene3. Select the “Test” GameObject... Read more
Nested coroutines get stopped when calling StopCoroutine()
Steps to reproduce:1. Open the attached "bug-stopcoroutine-2022.3.zip" project2. Open the "Assets/Scenes/SampleScene" scene3. Enter ... Read more
[Android] Excessive Z-fighting occurs between two polygons when on Android
Reproduction steps:1. Open the attached project “Zproject”2. Build And Run on Android3. Observe the train GameObject windows Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument