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[Shader][Android] Specular reflection artefacts using standard shader
Reproduction steps:1) Open project SpecularArtefact"2) Build and run scene "Demo" on an android device--- You should see that the sp... Read more
Crash in UnityScene::AddRootToScene when playing scene
To reproduce:1. Open attached project2. Play BsttleField scene3. Editor freezes and crashes after some time Reproducible: 5.4.0b8, 5... Read more
Animator.HasState does not properly return TRUE for Nested Substates
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Play the scene- Note the printed log messages: it returns Stat... Read more
Graphics.Blit(renderTexture, null) doesn't blit to screen unless main ca...
Graphics.Blit(renderTexture, null) doesn't blit to screen unless main camera target texture is null Documentation says that blitting... Read more
[Geomerics][Backport 5.4->5.3] Bake gets stuck if the object is position...
Repro steps:1) Open the project and bakeproblem.scene in it2) Change mymodel object's position to (1000,500,1000)3) Click Build in t... Read more
Compute shaders get included to every Assembly-CSharp-* project that has...
Compute shaders get included to every Assembly-CSharp-* project that has at least one single script in it. If there are no scripts i... Read more
[IL2CPP] App crashes with UnhandledException when protobuf-net is used
1. Open attached project2. Build to iOS with IL2CPP Note: no repro with mono backend Read more
[Animator] Animator.GotoState: State could not be found
Reproduction steps:1) Open attached project2) Open scene "Scene"3) Enter play mode--- You will see 2 warning in the console:Animator... Read more
[iOS] Application crashes after an appended build when using Cardboard S...
Steps to reproduce: 1. Open attached project2. Open 'DemoScene' (Assets/Cardboard/DemoScene)3. Build the project for iOS4. Build the... Read more
Build settings contain error: Your lisense does not cover Tizen Licensin...
Build settings contain error: Your license does not cover Tizen Licensing for XBox360 target support Info message in Build Settings ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow