Search Issue Tracker
Audio Channel mapping on 5.1 is incorrect when using compressed sounds
When a native 5.1 audio clip is switched to compressed the audio channels are mapped incorrectly. To reproduce this open the attache... Read more
16bit textures broken (channels swizzled) in asset bundles in 3.5
The bug:Loading a big texture from an asset bundle corrupts it. Repro steps:1. Open the attached project in Unity 3.5 (that's the ve... Read more
Find References in Scene does not work with multi selection
In Angry Bots Project for example filter Prefabs, select barrelLarge and barrelSmall from the Project Browser Preview, right click a... Read more
The project wizard in Unity 4 always opens near the lower lef corner of ...
Steps to reproduce : - open Unity and notice the project wizard screen appears on the left side of the screen instead of the middle-... Read more
Asset Store item previews reset after downloading and importing package
- Select All Meshes in the Favorites section of the Project Browser- In the Free Asset preview section, click "More" a few times- Se... Read more
Check for overlapping triangles in the unwrap when importing the mesh
Since the lightmapper can give quite unexpected results when the triangles in the unwrap are overlapping or are outside of the [0;1]... Read more
Values are reseted when entering playmode
Steps to reproduce : - open the test scene- click on Cube_prefab and editor BUG- change HP value- press play and notice that the HP ... Read more
CheckConsistency: Transform child can't be loaded' When switching betwee...
Steps to reproduce : - open the project- open the scene TestDontSave- press play and notice the errors in the console Read more
Deprecated animation system playback, gives asserts in some cases
After the object finishes with the first half of its animation, the pasted assert appears in the editor. This only occurs when the a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text