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“d3d12: trying to draw without an active vertex or fragment program.” er...
Reproduction steps:1. Create a new project2. Create > UI Toolkit > UI Document3. Double-click UI Document to open UI Builder4.... Read more
NullReferenceExceptions are thrown if clicking inside a window that cont...
Steps to reproduce: Open the attached project Open the Scene View window Press the Enter Play Mode button While the Editor is loadin... Read more
[macOS] GameObjects get created as children of selected GameObjects in N...
Reproduction steps:1. Create a new project2. Select any GameObject in Hierarchy3. Create any GameObject (e.g. right-click > 3D Ob... Read more
Baking APV with OpenGL causes "Kernel 'ClearBuffer' not found." error
Steps to reproduce: Create a new Unity project using Windows. Add Adaptive Probe Volume in the scene and make sure it bakes correctl... Read more
Baking APV using Linux/rusticl/Vulkan generates no probes
Steps to reproduce: Using Linux with Rusticl drivers installed, extract and open the attached project. Make sure Graphics API is set... Read more
Tile Palette Viewport becomes extremely zoomed in after disabling a prev...
Steps to reproduce: Open the attached project In the Tile Palette Window, drag the divider to increase the Brush Inspector tab Press... Read more
Baking APV causes crash when using Linux/ROCm/Vulkan
Steps to reproduce: Using Linux with ROCm installed, extract and open the attached project. Make sure Graphics API is set to Vulkan ... Read more
“Create Panel Input Configuration button text overlaps its bounds when I...
Steps to reproduce: Create a new project using Universal 3D Template Right-click in the Hierarchy > UI Toolkit > UI Document S... Read more
"Internal: deleting an allocation that is older than its permitted lifet...
Steps to reproduce: Create a new project using Universal 3D Template Right-click in the Hierarchy > UI Toolkit > UI Document w... Read more
Unnecessary scrollbar appears in the Create new Shader Graph window desc...
Reproduction steps:1. Create a new project2. Create any Shader Graph (Create > Shader Graph)3. Select newly created Shader Graph ... Read more
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