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[macOS] Multiple context menus can be opened when right-clicking the Ass...
Reproduction steps: 1. Open user attached project "My Project-a.zip"2. Right-click on the Assets folder3. Expand the context menu to... Read more
Assertion failure on Gradient::EvaluateHDR when setting Line Renderer po...
How to reproduce:1. Open the attached project "CrashSecondScreen.zip"2. Build the project for UWP3. Open the built Solution4. Start ... Read more
UI Builder: "Select RenderTexture" title needs small update as it misses...
Steps to reproduce: Create a project Window->UI Toolkit->UI Builder Go to the "Controls" window and find "Button" Double-click... Read more
Shadows of GameObjects flicker when using the Billboard Renderer and the...
How to reproduce:1. Open the attached “My project.zip“ project2. Open the “Billboards Broken Shadows“ Scene3. Build And Run4. Look a... Read more
Player window resolution is reset after making the Player fullscreen and...
How to reproduce:1. Create a new Unity project2. In the Project Settings → Player → Resolution and Presentation set the “Fullscreen ... Read more
Timeline releases Cinemachine overrides too late when playing a Cinemach...
How to reproduce:1. Open the attached “CinemachineTimelineTest.zip“ project2. Open the “SampleScene“ Scene3. Pause and enter Play Mo... Read more
[APV] Max subdivisions warning not shown for all relevant spacing levels
h3. Repro: Navigate to the Probe Volume tab within the lighting window. Increase the "Max Probe Spacing" slider. h3. Observed: The w... Read more
The Player is not affected by the custom windowed resolution
How to reproduce:1. Create a new Unity project2. In the Project Settings → Player → Resolution and Presentation set the “Fullscreen ... Read more
InvalidOperationException exception thrown by HDRP when running the proj...
How to reproduce:1. Download and open the "Repro" project2. Open "MainScene" scene3. Enter Play mode4. Press "Start Game"5. Select a... Read more
ForceLOD() does not work when de-selecting the GameObject after instanti...
How to reproduce:1. Open the user-attached “LODBug.zip” project2. Open the “SampleScene”3. Add the “LODObjectSpawner” Prefab into th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument