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[Audio Mixer] Changed value in New view is also passed to the original view
- Select a view in an Audio Mixer- Set the Master channel volume to 0- Create a New view- Change the Volume to -20- Go back to the o... Read more
[Audio Mixer] When Inspector is set to minimum width all sliders disappe...
Select a channel with Ducking and make the Inspector as narrow as possible to see the issue or check it in the attached screenshot. Read more
Audio Mixer window doesn't repaint properly when maximized or when layou...
Select Maximize in the Audio Mixer Window, then minimize it again or switch between Horizontal and Vertical layouts. Different repai... Read more
Audio mixer crashes Editor if delete return effect
Steps to reproduce- set up send/return effects and connect them- delete return effect- Editor will crashAudio Mixer becomes corrupte... Read more
Reflection Probes demo crashes with RenderTexture assert
Open the demo scene in the attached project (the Reflection Probes demo for GDC). Select the airplane model fuselage and expand some... Read more
Image stops rendering when editing the fillAmount on a uGUI image via sc...
Reproduction Steps:1. Open the attached project and go to Scene.unity2. Set up the editor so both the Game view and Scene view are v... Read more
The new transition to self loops differently than two identical animations
Steps to repro:1. Open the attached project and a scene "test1"2. Press Play3. Observe, that the Adam_newloop object runs faster usi... Read more
RenderTarget dropdown menu is grayed out
RenderTarget dropwdown menu is grayed out - please see attached screens shot for details: To reproduce:- Open attached project and l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS