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[VFX Graph] Can't open SGraph by double click in output shader field
when an output is using a shader graph, it would be convinient to open the shader by double click on the shader in the shader field ... Read more
[WSA] Activer Profiler does not profile the UWP build on a remote device
Steps to reproduce:1. Create a new project2. Switch platform to Windows Store3. Build for WSA Universal 10 (.NET backend), Enable C#... Read more
Standalone Profiler crash on CleanUpAssetDatabaseV2 when closing Standal...
Steps to reproduce:1. Open a new project or an existing one2. Open Standalone Profiler3. Close it with the "X" button at the top of ... Read more
VFX shader dependencies can be assigned to Mesh Output
How to reproduce: Open the attached package Open Mesh Output VFX Open Shader Object Picker Notice that VFX are in the search results... Read more
IL2CPP iOS builds can't send or receive RPCs
- Build attached project with Scripting Backend IL2CPP and run on device- Run "Test.scene" in Editor and click "Start Server"- On de... Read more
FBX textures do not get extracted when clicking the 'Extract Textures' b...
To reproduce:1. Open the project “TestFBXImportBug”2. Select the Sign in the Assets → Models3. Select the Materials tab in the Inspe... Read more
Memory is leaking when Standalone Player window is being resized without...
How to reproduce:1. Open the attached 'project-1201307.zip' project2. Build and run the standalone3. Open Windows Task Manager and f... Read more
[Regression][OSX][5.3] Launcher crashes after correct login attempt (in ...
Steps to repro: 1. Open Unity Launcher Window on OSX;2. Click Sign In button;3. Close Launcher window (either by clicking X button o... Read more
Can't change shadow cascade split ratios
Steps to reproduce a bug:1. Open the attached project;2. Go to the Edit->Project Settings->Quality;3. In the Inspector, observ... Read more
[Shader Graph] Entries list sections overlapped with each other in Enum ...
Display Name & Reference Suffix sections are overlapped with each other in Entries under Enum / Material Quality keywords while ... Read more
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