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Graphics.DrawMeshNow() does not work consistently with custom inspectors
To reproduce:1. Open attached project2. Enter play mode3. Select text box and make it smaller4. Notice a magenta box flickeringExpec... Read more
A custom UI element I scripted, when placed on a GameObject and viewed i...
To reproduce:1. Open attached project2. Open the "Repeat Button Scene"3. Select Canvas/Button from the Hierarchy4. Select the inspec... Read more
Reverting an UI object back to prefab they are no longer children of Canvas
To reproduce:1. Open attached "revertprefab" project2. Open test scene3. Move one of the children of Button under the other, this wi... Read more
Subclassing the UI.Text class without any modifications produces errors
To reproduce:1. Open attached project2. Open scene3. Inspect Text object under CanvasExpected result: No errorsActual result: Errors... Read more
Can't build Android app when environment variable "_JAVA_OPTIONS = Xmx81...
Running 'javac -version' in the cmd.exe outputs 'javac 1.7.0_25'. Building application fails with this error: Error building Player:... Read more
Sliders on Color Window intersect with each other when close
Sliders on Color Window intersect with each other when close. As a user it looks like a bad alignment - please see attached screen s... Read more
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Latest issues
- "Interruption Source", "Ordered Interruption" and "Can Transition To Self" fields are not pasted to transition settings when pasting transition parameters
- “TerrainLit” is available as a Material option in UI Shader Graph's Graph Settings, and selecting it causes shader compilation errors in the Console
- HDR Gradient Editor color label and gradient display incorrect color after selecting Editor window color with color picker
- "Install 2D Sprite Package" button in Sprite Renderer is disabled when no Sprite is assigned, contradicting its own help text
- Users are prompted 2 times if they want to discard the Shader Graph when closing Shader Graph Window when the Asset has already been deleted