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1
votes
By Design

TextMeshPro calculates Width Compression incorrectly when using certain ...

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Jan 09, 2025

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Version/s: 2021.3.47f1, 2022.3.55f1, 6000.0.33f1, 6000.1.0b1, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “TMP Bug.zip” project2. Open the “SampleScene”3. Select “SampleText” GameObject from the Hie... Read more

0
votes
By Design

[Standalone] Referencing a .scene asset as an Object throws null referen...

Deployment Management

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Feb 04, 2017

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Version/s: 5.6.0b6

Reproduction steps:1. Open the attached project2. Build and run Result: in the build null reference exceptions are thrown regarding ... Read more

1
votes
Fixed

[Hub] Size of the Hub window reverts back to default when closing and op...

Hub

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Jun 09, 2019

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Version/s:

How to reproduce:1. Open Hub2. Change the size of the window3. Close the window4. Open the Hub again Expected result: Window is the ... Read more

1
votes
Fixed

Full Editor version is not displayed in the toolbar

Editor Window Management

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Feb 08, 2023

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Version/s: 2023.1.0b5, 2023.2.0a2

How to reproduce:1. Create new Unity project2. Observe the toolbar Expected result: Full Editor version is visible - "My project - S... Read more

0
votes
Won't Fix

1 frame long audio clip plays an inconsistent audio sample or does not p...

Audio Authoring

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May 18, 2022

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Version/s: 2021.3.3f1, 2022.1.3f1, 2022.2.0a13

How to reproduce:1. Open the attached project, SampleScene2. Enter Play Mode3. Click the button in Game View multiple times4. Note t... Read more

3
votes
Fixed

[iOS] Crash when calling Directory.GetFiles twice

IL2CPP

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Jul 13, 2022

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Version/s: 2021.3.6f1, 2022.2.0a19, 2023.1.0a2

Steps to reproduce:1. Download and open the attached "IOS_Test" project2. Build and deploy the project to iOS3. Observe the crash Re... Read more

0
votes
By Design

[UI Toolkit] Label size takes more than 100% width when set to 100%

UI Builder

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Mar 06, 2023

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Version/s: 2021.3.20f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5

How to reproduce:1. Open the attached "repro_project.zip" project2. Open UI/CauldronUI/CauldronMainUI.uxml3. Select Screen > Top ... Read more

0
votes
Fixed

[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...

Speedtree Integration

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May 26, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more

3
votes
Third Party Issue

Rigidbody tunnels through static collider when using Sweep-based Collisi...

Physics

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Aug 08, 2020

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Version/s: 2018.4, 2020.1.1f1, 2020.2

How to reproduce:1. Open attached "ContiniousCollisionDetection.zip" and SampleScene2. Enter the Play mode3. Press Space Key to spaw... Read more

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