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0
votes
Fixed

[HDRP] metal warning when building player - ProbeVolumeSamplingDebug

HD RP

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Dec 14, 2022

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Version/s: 2023.1.0a24

Repro: 1) Build an empty HDRP project on mac Result: There will be a metal error noting about a potentially unused variable ProbeVol... Read more

9
votes
Fixed

Crash on "GetProxyForURL" when creating or opening a project

Windows

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Dec 17, 2025

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Version/s: 6000.3.0a5, 6000.4.0a2, 6000.5.0a1, 6000.5.0a5

A crash has been observed in the Editor when:- Creating a new project- Opening a project Reproducible with: 6000.3.0a5 - 6000.3.2f1,... Read more

0
votes
Won't Fix

UI Toolkit ':hover' state remains active when another panel is drawn ove...

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Feb 12, 2025

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Version/s: 6000.0.39f1

Reproduction steps:1. Make sure a display with touch support is available for testing2. Open the attached “IN-95076.zip” project3. O... Read more

1
votes
In Progress

Build Report Search is very slow on big projects

Addressables

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May 22, 2025

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Version/s: 2.4.1

One of the forum users reported issue with search being very slow on Build report asset search especially on huge projects * Steps t... Read more

0
votes
Fixed

[ARCore][Android] Application crashes when exiting the app

XR SDK

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Nov 07, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b4, 2020.1

Repro steps:1. Open QA attached project "repro_1197049"2. Build and Run the HelloAR scene on Android3. After the app launches press ... Read more

0
votes
Fixed

[Android][2DRP] Scene is not rendered on GLES2 build on devices with And...

Package: Scriptable Render Pipeline Universal

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Jul 23, 2019

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Version/s: 2019.2.0b10

Steps to reproduce:1. Open attached project2. Make sure OpenGLES2 is set as the only Graphics API in Player settings3. Build and run... Read more

0
votes
Fixed

Unity hard crash when setting AvatarMask transformCount to negative value

Animation

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Mar 03, 2015

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Version/s: 5.1.0a1

Executing these two lines of code will crash Unity so bad the bug reporter doesn't come up:UnityEditor.Animations.AvatarMask a = new... Read more

0
votes
Fixed

5.0 Deferred Shading makes Masked world space UI not work

UI

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Feb 10, 2015

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Version/s:

UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more

0
votes
By Design

Particle System prefab color preview in prefab edit mode is different th...

Visual Effects - Legacy

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Nov 22, 2022

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Version/s: 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19

Reproduction steps:1. Open the attached “IN-20349 particle system prefab.zip“ project2. Open “SampleScene” scene3. Select “IN-20349_... Read more

0
votes
Fixed

Asset is not loaded in Play Mode when using UnityEngine.Object

Package: Addressables

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Feb 01, 2023

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Version/s: 1.19.19, 1.21.1, 1.21.2

How to reproduce:1. Open the project “IN_29193”2. Enter the Play Mode3. Observe the Console Expected result: “loaded main” is printe... Read more

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