Search Issue Tracker
Transform Gizmo shows up at the first non-empty child Gizmo location if ...
How to reproduce: 1. Open a new project2. Create an empty GameObject3. Create a Cube as a child to the empty GameObject4. Move the C... Read more
[macOS] ”Ignoring depth surface load action as it is memoryless” warning...
Reproduction steps:1. Create a new project2. Open New Scene window (File > New Scene)3. Select any Scene and click “Create” butto... Read more
ARC window shows old asset when changing resource
The ARC window should update to show the current ARC asset on an audio source when highlighting a game object in the Hierarchy. This... Read more
[WebGL + OSX] copy & paste for input broken
-e: across browser copy & pasting via cmd-key shortcuts is not working in all cases -repro:--open and build attached project/sce... Read more
2D Animation package performance has degraded in newer (2.2.0 P4 and lat...
How it was tested:1. Created a new project2. Added assets from ("REPRO.zip")3. Added 4 copies of ("agate.psb") asset to the Scene4. ... Read more
UI Builder sections can't be interacted with by clicking its name when u...
How to reproduce:1. Create a new Unity project2. Go to Window -> UI Toolkit -> UI Builder3. Change the Library to the Tree Vie... Read more
PolyShape is not created when the Scene view is in 2D mode
How to reproduce:1. Open the attached project "Test Probuilder.zip"2. Click Tools>ProBuilder>Editors>Create PolyShape3. Cre... Read more
Multiple bug reporters appear on Fatal Error crash
Repro Steps Make a new Unity project and create a new C# script with any name Add line to a void Start() Method UnityEngine.Diagnost... Read more
[Asset Import] Errors on configuring 3d model for the first time
[Asset Import] Errors on configuring a 3d model Steps To Reproduce: 1. Create a new project2. Import the attached 3d model3. Select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved