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Building exported split project in the Eclipse includes StreamingAssets/...
Exporting Android project with application splitting enabled correctly produces an obb file. Contents from the StreamingAssets/Resou... Read more
Text Mesh color is not being animated
Text Mesh color is not being animated. Repro:1. Add TextMesh component to an object2. The color parameter is not available from the ... Read more
Got name doesn't match warning when adding script while running
1. Enter play mode.2. Add new script through Add Component->New Script and type correct name Read more
Missing assembly reference when creating text templates in MonoDevelop
1) What happenedMissing assembly reference when creating text templates in MonoDevelop 2) How can we reproduce it using the example ... Read more
Navmesh bake height has a rounding error of 0.2*height
To reproduce:1. Open project StepHeight2. Open scene StepHeight3. Notice that navmesh is blocked for planes which have distance smal... Read more
In asset store preview the music plays less than a second on pressing pl...
In asset store preview the music plays less than a second on pressing play and crashing if autoplay is on 2) How can we reproduce it... Read more
Delete doesn't work on mac
Delete doesn't work on mac, cmd+backspace has to be used instead Read more
Hinge joint 2D doesn't work
To reproduce:1. Open attached project2. Run scene 63. Hinge joint 2D doesn't work, connected rigidbody just falls Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShaderGraph Graph Inspector "Vector4" W label is always truncated to "..."
- Transform Scale "Enable constrained proportions" button appears low-resolution at display scaling ≥ 225%
- "Will this app be targeted to children as defined by applicable laws?" dropdown shows "Please select" placeholder after relinking the project
- Crash on "EXC_BAD_ACCESS" when exiting the application
- InvalidOperationException error thrown when deallocating a NativeArray on exiting Play mode after using AsyncGPUReadback.RequestIntoNativeArrayAsync