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Custom pixel-perfect splashscreen becomes black immediately on WP8
Steps to reproduce:1. Build any project to VS solution2. Delete SplashScreenImage.jpg and create SplashScreenImage-XXXX.jpg accordin... Read more
Weird icon in Project Browser for a native .wav file
Weird icon in Project Browser for a native .wav file. It is as if the file is not recognised - please see attached screen shot for d... Read more
Animator.SetQuaternion and Animator.SetVector pages are missing
Steps to reproduce : - go to http://docs.unity3d.com/Documentation/ScriptReference/- type in the search Animator.SetQuaternion and A... Read more
Cursor flicker when dragging sprites to sceneview or animation window
Cursor flicker when dragging sprites to sceneview or animation window from projectbrowser. See attached video. Read more
new proxy option doesn't check for lowercase env variables
When setting the proxy settings via the gui the env variables are added to the file in all lower case which the unity app doesn't pi... Read more
When displaying a text object based from a dynamic font, certain charact...
Using NGUI plugin to create a label, character "–"(this is Unicode dash character) is not being displayed on Win Store Apps. Reprodu... Read more
Reimporting a shader makes all materials in scene forget undeclared pro...
Reimporting a shader makes all materials in scene forget undeclared properties set from code. This is kind-of-an-edge case. In the p... Read more
Pressing Left Shift + Keypad causes keypad to remain in the pressed state
To reproduce:1. Create a project and add the Test.cs script to it2. Run the game3. Press Keypad 8 - console says keypad on4. While h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "EXC_BAD_ACCESS" when exiting the application
- InvalidOperationException error thrown when deallocating a NativeArray on exiting Play mode after using AsyncGPUReadback.RequestIntoNativeArrayAsync
- Crash on Nord 3 5G (Mali-G710 MC10) when rapidly switching between virtual secondary display
- Windows platform Architecture switching from "Intel 32-bit" to "Intel 64-bit" in backend when switching Active Build Profile back to windows from any other platform
- OverflowException is thrown when negative values are put in Tile Set Size dimensions