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[Cinemachine] Prefab editing spit errors in the console
Editing a prefab containing a VCam will log errors in the console. 1. Create a VCam in the scene2. Drag the VCam object into the pro... Read more
[Android] Crash at nativeRestartActivityIndicator when Debugging and run...
[This is internal feature, doesn't affect users] To reproduce:1.Create a new Unity project (Unity revision `ad84c73533d2`)2. Add a C... Read more
[ReflectionProbe] Baking custom reflection light probes overwrites the u...
Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more
[GI] light is cast evenly to all directions from the object that has emi...
Reproduction steps:1. Open attached project.2. Open "textureEmissionToUniformExtreme" scene.3. Go to "Window > Lighting > Scen... Read more
[HDRP][VR] Target Eye setting does not work when using Single-Pass Insta...
How to reproduce:1. Open the "1159306_ReproProject" Project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode Expected res... Read more
About Unity window has huge blank spaces between elements on first open
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the About Unity window (Unity > About Unity) ... Read more
UI elements not shown if position on Z axis is more than 1000
Repro steps:1) Open a new project and create a canvas2) Create a child UI object, like a button, and set it's z position to 1001+3) ... Read more
[ARFoundation] Initialize() in Unity.XR.Simulation.SimulationSessionSubs...
Steps to reproduce:1. Open the attached project "ARTemplateNew.zip"2. Open "Assets/Scenes/SceneA.unity"3. Enter Play Mode and press ... Read more
Selecting asset crashes unity
Steps to reproduce: 1. Open attached project "CrashUnity.zip"2. In project tab, select "Referencer"3. Unity crashes at Component_Get... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow