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0
votes
Fixed

Crash on YAMLWrite::OutputToCachedWriter when generating lighting

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Apr 16, 2025

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Version/s: 6000.0.46f1, 6000.1.0b14, 6000.2.0a8

Steps to reproduce:1. Open the “user’s attached project”2. Go to “Window/Rendering/Lighting” through the Main Menu4. Under the Scene... Read more

0
votes
Won't Fix

VFX shader dependencies can be assigned to Mesh Output

Visual Effects

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Oct 06, 2022

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Version/s: 2022.2.0b9, 2023.1.0a15

How to reproduce: Open the attached package Open Mesh Output VFX Open Shader Object Picker Notice that VFX are in the search results... Read more

0
votes
Fixed

[MeshRenderMode] Particles are scaled too much

Shuriken

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Dec 21, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more

0
votes
Fixed

[Android][2DRP] Scene is not rendered on GLES2 build on devices with And...

Package: Scriptable Render Pipeline Universal

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Jul 23, 2019

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Version/s: 2019.2.0b10

Steps to reproduce:1. Open attached project2. Make sure OpenGLES2 is set as the only Graphics API in Player settings3. Build and run... Read more

0
votes
Won't Fix

[VFX Graph] Errors are thrown to the console when system is cut using ct...

Visual Effects

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Nov 09, 2022

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Version/s: 2023.1.0a19

How to reproduce: Create a new VFX Graph and open it Select VFX Graph Press CTRL + X Actual result: Error is thrown to the console U... Read more

0
votes
Won't Fix

[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...

AI

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Dec 18, 2015

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Version/s: 5.4.0a6

Steps to reproduce: 1. Open attached project "AI11.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface (1)" and bake N... Read more

0
votes
Postponed

Reserialize asset in text mode doesn't work if ScriptableObject has suba...

Asset and Scene Management

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Apr 06, 2015

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Version/s: 5.1.0b1

To reproduce:1. Open attached project2. Change serialization mode to "Force Text"3. Reimport all assets4. Notice that "Nested Asset"... Read more

3
votes
Fixed

[HDRP] Active LOD bias value message does not update according to HDRP L...

Package: Scriptable Render Pipeline HD

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Jan 16, 2020

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Version/s: 2019.3.0f5

1. Create a new project.2. Create a cube. (GameObject -> 3D Object -> Cube)3. Add an LOD Group Component to this cube. (View i... Read more

0
votes
Active

Missing Cinemachine package when creating a project with the Essentials ...

USP Templates

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Jul 28, 2025

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Version/s: 6000.3.0a3

Reproduction steps:1. Create a project using Essentials Pathway template2. Open the “Assets/_Unity Essentials/Scenes/-1_Starter_Scen... Read more

0
votes
Active

Blurry, low quality Active Profile icon used in Addressables Profiles wi...

Addressable Assets

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Nov 03, 2025

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Version/s: 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4

Steps to reproduce:1. Create new Unity project2. Install Addressables package via Package Manager3. Open “Addressables Profiles” win... Read more

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