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[Windows 7] Crash on BufferD3D11::BeginWrite when importing LWRP's Terra...
How to reproduce: 1. Open the "BoatAttack-release-2019.1.zip" project Actual result: Unity crashes. Reproducible with: 2019.2.0a1... Read more
Temp allocator errors and warnings are thrown in the Console window when...
How to reproduce: 1. Create a new Unity project 2. Go to Window > UI Toolkit > UI Builder 3. In UI Builder's Hierarchy window dra... Read more
VideoPlayer.Time is not updated when seeking is completed
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play ... Read more
Unable to sort results when using the Search
How to reproduce: 1. Create and open a new project 2. Open Window>Search>New Window Expected results: There is a "Sort current ... Read more
[URP] Motion Vectors for an object are included in the URP Motion Vector...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Enter Play Mode 4. Move ... Read more
[Memory Profiler] Unity Object lists are hidden the in Memory Profiler
Steps to reproduce: 1. Create a new project 2. Open the Memory Profiler (Window -> Analysis -> Memory Profiler) 3. Capture a snap... Read more
Render Texture is not cleared before Camera rendering when using Univers...
How to reproduce: 1. Open User's attached URPTemplate.zip project 2. Open SampleScene found in Assets -> Scenes 3. Enter the Play mo... Read more
Enabling and disabling GameObject as a trigger makes its collider cover ...
Reproduction steps: 1. Open the attached “2d.zip“ project 2. Open “SampleScene” scene 3. Enter Play mode and use “A” key to move “tr... Read more
Lines drawn using Painter2D are drawn incorrectly when overlapping
Reproduction steps: 1. Open the “IN_31287_Painter2D“ project 2. Open the “SampleScene” scene 3. Enter Play Mode 4. Move the curs... Read more
Memory Leak in URP when switching between playmode and back in editor
How to reproduce: 1. Open "case_1260278-BugRepo" project 2. Open the Memory Profiler 3. Press "Capture Editor" 4. Enter Play Mode 5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds