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The Realtime Point Lights are casting shadows non-dependant on the surro...
How to reproduce: 1. Open the “TestPointLightRepro“ project 2. Open the “ReproScene“ 3. Open the “Window > Sequencing > Timeline“... Read more
Visual Effect sharedMaterial is null for a few frames when entering the ...
Reproduction steps: 1. Open the attached project “CrashRepro” 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Enter the Pl... Read more
[IL2CPP][Android] Non-development build fails due to IL2CPP conversion o...
Steps to reproduce with [^UUM-56231-Minimal-Repro.zip] # Open the attached project [^UUM-56231-Minimal-Repro.zip] # Ensure the b... Read more
AudioRandomContainer preview gets delayed for the second clip in the list
The ARC preview sometimes plays the first clip followed by an arbitrary delay time, until it plays the rest of the clip and races to... Read more
Undoing randomizer slider does nothing the first time
When editing values of the randomizer slider by clicking on a space the user sometimes has to undo twice. This only happens if the u... Read more
Undoing randomization slider changes both min and max values
When editing values of the randomizer slider by dragging the handles the undo action will undo all consecutive changes in a row. ... Read more
Right handle of a randomization slider is unresponsive
It's impossible to drag the right handle of a randomization slider. When trying to drag the right handle, the left handle is selecte... Read more
[Error] Renaming a clip sometimes throws an error with one column layout...
When renaming a clip sometimes an error is thrown in the console when project view is in one column layout. *Repro* # Change pr... Read more
[Error] Creating an audio source throws an error
The console throws an error when creating or selecting a game object with an audio source after domain reload or entering play mode.... Read more
[Error] ARC audio clip entry reference is lost when undoing edits made i...
Removing a clip in play mode and subsequently undoing in edit mode throws an error. It messes up the window so that you cannot add o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions