Search Issue Tracker
Animator Transition from the Entry state can't be redone
Reproduction steps: 1. Open the user's attached project 2. Open Window > Animation > Animator 3. Select "Cube" GameObject in the Hie... Read more
Animator Controller gets set to None after undoing and redoing Animation...
Reproduction steps: 1. Open the user's attached project 2. Create a new GameObject 3. Open Window > Animation > Animation 4. In the ... Read more
Blend Tree breaks after undoing nested Blend Tree creation
Reproduction steps: 1. Open the user's attached project 2. Open Assets > "Cube" Animator Controller 3. Create a Blend Tree 4. Double... Read more
The whole value is always selected when left-clicking on Animation Curve...
How to reproduce: 1. Open the attached project 2. While in the SampleScene, select the GameObject in the Hierarchy 3. In the Inspect... Read more
Inconsistent GameObject movement when changing the order of Constraint c...
Reproduction steps: 1. Open the user's attached project "Constraint Order.zip" 2. Enter Play mode 3. Select the "constrained" GameOb... Read more
'Make transition' option is not displayed when right-clicking on the Ani...
Reproduction steps: 1. Open the user's attached project 2. Go the Animator Controller Window 3. Right-click on any Animation State ... Read more
Multiple GC allocations before calling AnimationEvent with no string par...
How to reproduce: 1. Open the user's attached project "How to get rid of AnimationEvent GC Alloc.zip" 2. Open Window > Analysis > Pr... Read more
[Animation] The ability to change children local scale is intermittent w...
Reproduction steps: 1. Open the user attached project 2. Enter the Play mode 3. Observe the Console logs Expected result: All tests... Read more
Animation state properties not visible when the state has an outgoing tr...
How to reproduce: 1. Open the user's attached project 2. In the Animator window select "Idle_FR" or "Walk_FR" animation state 3. Obs... Read more
Blend Tree motion's Threshold values are NaN and motion's background is ...
Reproduction steps: 1. Open the attached 'Blend Tree NaN' project 2. Open the 'Assets/Animation/Cube.controller' Animation Controlle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag