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Votes
0
Found in
6000.0.1f1
Issue ID
UUM-71490
Regression
No
[VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
*Steps to reproduce:*
1. Create a new VFX Graph
2. Add a Custom HLSL block
3. Open the HLSL code editor by clicking on the edit button
4. Copy / paste the function below:
{noformat}
void CustomHLSL(inout VFXAttributes attributes, int e)
{
//Nothing
}
{noformat}
\\
*Actual results:*
The VFX does not compile (the int type is misinterpreted as in access modifier)
*Expected results:*
The VFX compiles fine
\\
*Reproducible with versions:*
6000.01f1
*Not reproducible with versions:*
*Can’t test with versions:*
2022.x and 2021.x, the feature did not exist
\\
*Tested on (OS):*
Windows, but should not be OS dependent.
\\
*Notes:*
At least, there's an error feedback in that case, but the message is not really accurate.
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