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0
votes
Duplicate

Spikes in CPU Usage are observed when Particle System is used with URP a...

Package: Scriptable Render Pipeline Universal

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Jun 22, 2020

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Version/s: 7.4.1

Reproduction steps: 1. Open the project "MeshParticleTest - URP" from the attached archive "MeshParticleTests.zip" 2. Open the scene... Read more

0
votes
Fixed

It's not possible to create Texture2DArray with Compression because It d...

Graphics - General

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Jun 13, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached "update Texture Array content at runtime.zip" project and open in Unity 2. Open "Texture2DArray"... Read more

2
votes
Fixed

[UNET] passing unsupported arguments crashes the host

Networking

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Apr 25, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1. Open "Unet Test Project" 2. Open "Main" scene 3. Build project 4. In editor - play scene and click "host" 5. ... Read more

0
votes
Fixed

[Scene View] Expanding Particle Overlay window appears black when its do...

Scene/Game View

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May 11, 2021

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Version/s: 2021.2.0a17

Black window appears on expanding Particle Overlay when it docked, Refer to the attached video Steps to Reproduce: 1. Create a New ... Read more

0
votes
Not Reproducible

Accessing relative properties on array elements that are out of bounds c...

Project Browser/Hierarchy

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Nov 04, 2015

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Version/s: 5.3.0b5

Steps to reproduce: 1. Open attached project 2. Select "1 Element A" in project tab 3. Press and hold shift 4. Press right arrow ke... Read more

0
votes
By Design

[LWRP] [iOS] Shadows are broken when BlendWeights are set to FourBones

Package: Scriptable Render Pipeline Lightweight

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Oct 14, 2019

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Version/s: 4.10

How to reproduce: 1. Build the attached project for iOS 2. Build & Run the app to device via Xcode 3. Press "SkinningBonesToogle" bu... Read more

2
votes
Duplicate

[ECS] GameObjectConversionUtility.ConvertGameObjectHierarchy does not ma...

Package: DOTS Hybrid Renderer

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Aug 14, 2020

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Version/s: 0.14.0-preview.18

Reproduction steps: 1. Open user's attached project and scene "SampleScene" 2. Enter Play Mode 3. In Game View, click on "Button" 4.... Read more

1
votes
By Design

Lights leak when using Adaptive Probe Volumes

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Apr 08, 2023

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Version/s: 2022.2.15f1, 2023.1.0b11, 2023.2.0a10

How to reproduce: 1. Open the attached project “APV Leaks.zip“ 2. Open the “OutdoorsScene“ Scene 3. Bake the Probe Volumes by pre... Read more

1
votes
Fixed

[URP] GraphicsSettings.useScriptableRenderPipelineBatching is ignored wh...

Package: Scriptable Render Pipeline Universal

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Sep 28, 2021

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Version/s: 13.0.0

Reproduction steps: 1. Open the attached project "SRPBatcherTest.zip" 2. Go to Assets > Scenes > "SampleScene" 3. Enter Play mode 4.... Read more

0
votes
Fixed

[Mac] Naming iOS build ".." removes project Assets folder. Possible to r...

Deployment Management

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Oct 13, 2017

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Version/s: 2017.3.0b4

Reproduction Steps: 1. Create new project 2. Set build target to iOS 3. Press Build 4. Name project ".." or "..\" or "..\." 5. Notic... Read more

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