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Spikes in CPU Usage are observed when Particle System is used with URP a...
Reproduction steps: 1. Open the project "MeshParticleTest - URP" from the attached archive "MeshParticleTests.zip" 2. Open the scene... Read more
It's not possible to create Texture2DArray with Compression because It d...
To reproduce: 1. Download attached "update Texture Array content at runtime.zip" project and open in Unity 2. Open "Texture2DArray"... Read more
[UNET] passing unsupported arguments crashes the host
Reproduction steps: 1. Open "Unet Test Project" 2. Open "Main" scene 3. Build project 4. In editor - play scene and click "host" 5. ... Read more
[Scene View] Expanding Particle Overlay window appears black when its do...
Black window appears on expanding Particle Overlay when it docked, Refer to the attached video Steps to Reproduce: 1. Create a New ... Read more
Accessing relative properties on array elements that are out of bounds c...
Steps to reproduce: 1. Open attached project 2. Select "1 Element A" in project tab 3. Press and hold shift 4. Press right arrow ke... Read more
[LWRP] [iOS] Shadows are broken when BlendWeights are set to FourBones
How to reproduce: 1. Build the attached project for iOS 2. Build & Run the app to device via Xcode 3. Press "SkinningBonesToogle" bu... Read more
[ECS] GameObjectConversionUtility.ConvertGameObjectHierarchy does not ma...
Reproduction steps: 1. Open user's attached project and scene "SampleScene" 2. Enter Play Mode 3. In Game View, click on "Button" 4.... Read more
Lights leak when using Adaptive Probe Volumes
How to reproduce: 1. Open the attached project “APV Leaks.zip“ 2. Open the “OutdoorsScene“ Scene 3. Bake the Probe Volumes by pre... Read more
[URP] GraphicsSettings.useScriptableRenderPipelineBatching is ignored wh...
Reproduction steps: 1. Open the attached project "SRPBatcherTest.zip" 2. Go to Assets > Scenes > "SampleScene" 3. Enter Play mode 4.... Read more
[Mac] Naming iOS build ".." removes project Assets folder. Possible to r...
Reproduction Steps: 1. Create new project 2. Set build target to iOS 3. Press Build 4. Name project ".." or "..\" or "..\." 5. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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