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[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...
To Reproduce: 1. Run the attached project. 2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in... Read more
[InputSystem][Windows] No input from Wacom pen if ink support is disabled
Requires a Wacom tablet to reproduce 1. In Wacom tablet settings, go to the current pen's settings and under "Calibrate", make sure... Read more
Lightmapper stalls while baking a scene with high Lightmap Resolution
Steps to reproduce: 1. Open CornellBox project 2. On the Lighting Settings, change the settings on the attached screenshot. Result:... Read more
[Addressables] Editor freezes when Max Concurrent Web Requests operation...
How to reproduce: 1. Open the user-submitted project 2. Open the Addressables Groups window (Window > Asset Management > Addressable... Read more
[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...
Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip) 2. Open scene main. 3. Drag ... Read more
Crash on stopping server when using network manager on standalone build
Reproduction steps: 1. Open project attached (ServerExitBug.zip) 2. Open scene "MainMenu" (Assets -> Contect -> Scenes) 3. Build pro... Read more
Shader.FindPropertyIndex causes crash in MonoBehaviour.OnValidate
How to reproduce: 1. Download the attached project 2. Select the "Square" game object 3. Drag the "GradientMaterialPropertyBlock"... Read more
AudioUtil plays AudioClip in mono when it is cloned
Reproduction steps: 1. Open user's attached project 2. Go to Window > AudioUtil Bug Demo Window 3. In the Project window, select "St... Read more
[Android] Button has to be clicked twice after scrolling fast when built...
Reproduction steps: # Open the user's attached project (“Reproduction steps”) # Build And Run on an Android device # Scroll fa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash when a scene is created with LocalPhysicsMode::Physics3D
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