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[UI/UX] "Force stop" and "Cancel" buttons don't disappear after finishin...
Steps to repro: 1. Create new project; 2. Open "SampleScene" scene; 3. Select File>New Scene; 4. In the appeared window select "Basi... Read more
[HDRP] Decal draw order does not work with SG Material
Repro steps : - Open attached project - Open SampleScene - Select lower decal projector "Decal Projector_Standard_100" - Change the... Read more
[Collab] Grayed out context options when resolving a merge conflict
1. What happened After making local changes in a Collab-enabled project, saving those changes, then pulling a Collab update that re... Read more
Bolt Acknowledgements menu layout is pushed to the right
The menus layout is aligned to the right with blank space on the left. It looks squashed and awkward. Expected: A clear, well laid... Read more
Standard shader with a low smoothness value shows banding in WebGL
Reproduction steps: 1. Open the attached project "WebGLBanding" and open the scene "spherescene" 2. Build the game for WebGL and pl... Read more
SpawnWithClientAuthority and AssignClientAuthority returns TRUE when aut...
When calling NetworkManger.SpawnWithClientAuthority(gameObject, conn) or NetworkManger.AssignClientAuthority(gameObject, conn) and c... Read more
Changes made to instance of prefab aren't recorded if previously SetActi...
Steps to reproduce: 1. Open attached project 2. Open "Editor/ShowBug.cs" script 3. Script creates instance of prefab, then prefab h... Read more
[UI Builder] Warnings are thrown in the console when changing background...
How to reproduce: 1. Open the attached "repro_project.zip" project 2. Open UI/CauldronUI/CauldronMainUI.uxml 3. Select the Cauldr... Read more
Cloth component does not interact with Collider when in the Scene mode
How to reproduce: 1. Open attached "case_1276467.zip" project and Assets/Scenes/SampleScene scene 2. In the Hierarchy, select the Gi... Read more
[Addressables] Exceptions are thrown at runtime when Play Mode Script op...
How to reproduce: 1. Open the attached project ("case_1173999-steel-flood.zip") 2. Open the repro scene ("World") 3. Build Player Co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled