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[Android][Vulkan] GPU instancing performance loss on some Adreno devices...
How to reproduce: 1. Open the attached project "InstancingTest.zip" 2. Check if Vulkan is selected as a Graphics API (Edit > Project... Read more
Audio clip starts to play when detaching the Game/Scene view
Steps to reproduce: 1. Open the attached project(AudioPlaysWhenDeattach.zip) 2. Deattach the Game/Scene view 3. Observe the audio fi... Read more
Screen.safeArea values retrieved in XRLoader.Initialize may differ from ...
How to reproduce: 1. Open the attached 'ReproProject.zip' project 2. Switch Platform to iOS in Build Settings 3. Build for iOS and o... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
[EventTrigger] EventTrigger does not trigger the events on WebGL builds
Steps to reproduce: 1. Open the attached project(ProjetoTeste.rar) 2. Open the principal.unity scene 3. Go to Build Settings, switch... Read more
[Ubuntu] [HDRP] Unable to render Game Window when creating a new project...
After creating an HDRP template project, the Game Window doesn't render anything and generate an error "OpenGLCore is not supported,... Read more
Error "Must set an output directory through SetCompileScriptsOutputDirec...
Reproduction steps: 1. Create new project. 2. Import Standard Assets from Asset Store. Expected result: Assets will be imported "cl... Read more
[Terrain Tools] Terrain Settings: Loading settings from "selected terrai...
Loading settings from "Selected" Terrain overrides the current preset settings Repro 1. Open Terrain Toolbox > Terrain Settings 2.... Read more
Transform Gizmo shows up at the first non-empty child Gizmo location if ...
How to reproduce: 1. Open a new project 2. Create an empty GameObject 3. Create a Cube as a child to the empty GameObject 4. Move t... Read more
Mesh with Cast Shadows set to Shadows Only isn't selectable in scene view
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select plane and notice that it has "Cast Shado... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled