Search Issue Tracker
Fixed in 5.1.0
Votes
2
Found in
5.0.0f4
Issue ID
681026
Regression
No
Standard shader with a low smoothness value shows banding in WebGL
Reproduction steps:
1. Open the attached project "WebGLBanding" and open the scene "spherescene"
2. Build the game for WebGL and play
3. Notice, that there are wide bands on the sphere (screenshot attached WebGLBanding.png)
Notes:
1. This effect seems to appear on objects with materials that use the standard shader with low smoothness
2. Tested with both Firefox and Chrome
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visual Effect Graph
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
- Operations on the Color32 array are not reflected in WebGL Player when HDR is off
- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
Add comment