Search Issue Tracker
[Android] The first notification is sent 30-90 seconds late with Exact t...
Reproduction steps:1. Open the attached “IN-91475” project2. Build the Android Player3. Install it on the Android device4. Make sure... Read more
[Android] "AndroidNotificationCenter.GetLastNotificationIntent()" return...
How to reproduce:1. Open the “Notification.zip“ project2. Open the “SampleScene“3. Install the app on the device4. Clean out the log... Read more
[Android][Mobile Notifications] An "AndroidJavaException: java.lang.NoSu...
Reproduction steps:1. Open the attached “IN-99395“ project2. Open the Android Logcat window (Window > Analysis > Android Logca... Read more
[Android] The "AndroidNotificationCenter.GetLastNotificationIntent()" re...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “Bug“ scene3. Build and Run for Android4. Press the “Show in 10 s... Read more
[iOS] "Remote Notification Foreground Presentation Options" affect FCM b...
Steps to reproduce:1. Create a new project2. Install the Mobile Notifications package3. Integrate Firebase Cloud Messaging (FCM)4. B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS