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0
votes
Fixed

Meshes are not drawn by Graphics.DrawMeshInstancedIndirect after refocus...

Graphics - LowLevel

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May 12, 2021

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Version/s: 2019.4, 2019.4.9f1, 2020.1

How to reproduce:1. Open the suer's attached project and PouchRenderTest scene (search for the scene in the Project search box)2. En... Read more

0
votes
Fixed

[Android] App on Android 12 crashes when connecting Bluetooth headphones...

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Sep 08, 2022

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Version/s: 2020.3.35f1

Reproduction steps:1. Open the user's attached "Sound.zip" project2. Build and Run for Android3. On the device, bring the app to the... Read more

0
votes
Not Reproducible

Unity process left hanging after uninstall

Installer

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May 08, 2017

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Version/s: 2017.1.0b3

Uninstall Unity (I did reproduce this with Unity 2017.1.0a4 and a5) and and once the uninstall operation is done open Process Monito... Read more

0
votes
Fixed

Generated Mesh is non-interactable when the Physical Material/Background...

Package: VisionOS XR Plugin

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May 08, 2025

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Version/s: 2.2.4

How to reproduce:1. Open the attached “IN-83398.zip” Project2. Build and Run on the VisionOS Platform3. Generate Meshes (Look around... Read more

0
votes
Duplicate

Editor crashes when loading more than one asset from assetbundle(already...

Asset and Scene Management

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Dec 21, 2016

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Version/s: 5.5.0f3

How to reproduce:1. Download the attached project and unzip it using provided password2. Open test scene3. Make sure that Assets/Ass... Read more

0
votes
Fixed

Xbox One Controller (Bluetooth) does not triggered the input events when...

XR SDK

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Mar 01, 2018

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Version/s: 2017.2.1p4

Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build4. Xbox One Controller via Bluetooth5. Ope... Read more

3
votes
By Design

[CharacterController] isGrounded returns wrong values while character is...

Physics

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Jun 23, 2015

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Version/s: 5.1.0p1

Steps to reproduce: 1. Open the attached project2. Add a 'Test' input button in Editor/Project Settings/Input3. Open and play the 'A... Read more

3
votes
Duplicate

WebGL build fails when using Newgrounds.io package

WebGL

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May 14, 2021

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Version/s: 2021.2.0a17

How to reproduce:1. Open the attached project "WebGL.zip"2. Switch Build Platform to WebGL3. Build And Run Expected result: Build is... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

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Nov 19, 2019

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Version/s: 2020.1.0a9, 2020.1.0a14

Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

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