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The multi selection of cameras produces incorrect previews
The multi selection of cameras produces incorrect previews 1. If one camera is selected, the size of its preview matches it's propor... Read more
"ArgumentException: Invalid path" error when creating and deleting folde...
Steps:- Create a new project- Add two project windows to the UI, one window with one-col layout, and one window with two-col layout-... Read more
Invalid characters should not be allowed in Layouts name
Try saving a layout with a name like "?layout". The result is the following ugly error and the layout is not saved: "File Library/Un... Read more
Asset Preview window is missing from Inspector in Debug mode
To reproduce this import/select an asset into a project (I used the attached .wav file). With the asset selected Compare the Inspect... Read more
Clamp is broken/cropped on Particle System curve editor in Inspector deb...
- Create a Shuriken Particle system- Switch the Inspector to Debug mode- Go to Size By Speed Module/Curve and click on one of the cu... Read more
Can't exclude font data from the output
To reproduce:1. Open project font-incl-test2. Open the import settings of the font3. Uncheck "Incl. Font Data"4. Press apply Read more
Dynamic fonts overload not handled properly in editor
To reproduce:1. Open project TextTest2. Run test scene in editor Read more
Moving particle system will shoot of particles in odd directions
To reproduce Move the particle system, in the attached project, around and it will emit few particles in different direction than th... Read more
Audio files in movie files are corrupted
To reproduce:1. Create new project2. Import any movie file (attached .mov and .mp4, which I tried)3. Try to preview audio file Read more
AudioSource.Play(offsetInSamples) with best latency audio settings on iO...
By design:This is expected. The playback time is always relative to the next frame start as this is where all sources played within ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row