Search Issue Tracker
Object animates wrongly between 2 keyframes which have same properties
To reproduce this issue: 1. Import the attached package2. Open the scene3. It has a cube with animation4. Animation has 3 keyframes ... Read more
Rect Tool does not work correctly with Deferred Rendering
To reproduce this bug: 1. Create a new project2. Create UI object ( for example Button) ( Create -> UI -> Button )3. Select Ma... Read more
The input field non multiline doesn't handle text correctly
To reproduce:1. Open attached project2. Open scene3. Press play4. Enter lots of text5. Notice that text doesn't fill the text field ... Read more
When using IL2CPP, the System.Type.GetConstructors,System.Type.GetMember...
To Reproduce: 1. Build the attached project with IL2CPP2. Notice that the output is different from mono. Read more
[UI Mask]ParentMaskStateChanged callback function not reporting the corr...
To reproduce:1. Open attached project2. Open UI Mask Repro scene3. Press play4. Clear console5. Select button6. Remove mask componen... Read more
Input Field with Name Validation is reversed on Windows Phone 8
If an input fields Validation is set to Name on a Windows Phone device, the text entered is added to the front of the string and the... Read more
Input field's OnValueChange() event is not triggered when deleting the text
To reproduce this bug: 1. Open the attached project2. Open 'valuechange_test' scene3. Play4. Enter text into input field5. Notice in... Read more
UI Input Field content vanishes when resolution changes
To reproduce this bug: 1. Open the attached project2. Open 'inputfieldbug' scene3. Play the scene4. Start resizing Game window5. The... Read more
'Toggle is not part of ToggleGroup..' exception is thrown even though t...
To reproduce this bug: 1. Import the attached package2. Open 'main2' scene3. In the hierarchy select 'MusicOff' toggle ( OptionsUI-&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved