Search Issue Tracker
The model does not follow the aim when Rig is enabled
To reproduce:1. Open the project “Test”2. Enter Play mode3. Toggle “Enable Rig” on4. Move the Slider to any extremum Expected result... Read more
Gizmos are missing when multiple scenes are in the Hierarchy
Reproduction steps: Open the user's attached project Open all scenes and observe Gizmos (Assets > Scenes) Open SampleScene Add sc... Read more
Sprite Atlas forces user to search for a sprite by name instead of allow...
How to reproduce:1. Open the attached project (1417714.zip)2. Select the "Sprite Atlas" asset in the Project panel3. In the Inspecto... Read more
NullReferenceException is thrown upon entering Play mode when "3D Start ...
How to reproduce:1. Open the attached “Particle Burst Test” project2. Enter Play mode3. Observe the Console Expected result: No erro... Read more
[URP] Changing the Name field of a Renderer Feature causes ArgumentNullE...
How to reproduce1. Open a new URP project2. Select the Forward Renderer asset3. Add a “Renderer Objects” type Renderer Feature4. Edi... Read more
Modifications to Mesh.triangles are not uploaded to the GPU when the Gam...
How to reproduce:1. Open the attached project "ProceduralGeneration.zip"2. Enter Play Mode Expected results: Mesh is generatedActual... Read more
Linker Error: I18N assembly cannot be resolved
Reproduction steps:1. Open the user’s attached project2. Build the “SampleScene” scene with the IL2CPP backend Expected result: Proj... Read more
Performance, FPS issues when using the MacOS Dedicated Server Build
Reproduction steps: Open the attached project Open the “/Assets/Cubes/Cubes.unity” Scene Change the Build Platform to MacOS (File &g... Read more
Input.mouseScrollDelta is much slower when using the WebGL Player than i...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode and observe the ... Read more
Textures are not exported from FBX file when using Legacy settings with ...
Reproduction steps:1. Open the attached project2. In the Project window select “Skeletal_file_for_unity” and make sure that in the I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default