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Frame debugger: expose same info/controls for framebuffer as for RTs
Frame debugger only can display channels/... when rendering into a render texture. Would be nice to have that while rendering into t... Read more
The name of a new behaviour (if you searched by it) should be the same a...
(Inconsistency with "Add Component" feature behaviour)1 Create new project2 Create new Animator Controller3 Create an empty animatio... Read more
Inconsistency between adding script as component for gameobject and as b...
Inconsistency between adding script as component for gameobject and as behaviour in animation state (if user chooses None; it disapp... Read more
[Layout] When you move Keyframe-point out of the bound of Time Frame vis...
When you move Keyframe-point out of the bound of Time Frame visible field - the Scrollbar in "Dope sheet" doesn't reactor the horizo... Read more
Cannot run Proguard on Android Google Project using Android Studio
Using Android Studio to build Unity exported Google Project with Proguard enabled ends up with failure, showing that unity-classes.j... Read more
Unity editor crashes when trying to change a pitch of audio source to ne...
Steps to reproduce:1. Create new unity project (or use any other existing project)2. Create a new audio source object (GameObject -&... Read more
Some projects with plugins cannot be build on Windows
When building project on windows, some plugins spew this error:"java.util.zip.ZipException: error in opening zip file" and prevents ... Read more
Regression: Warning column in profiler window is wrongly placed and warn...
To reproduce this issue: 1. Open the attached project2. Open 'scene'3. Open profiler window ( Window->Profiler)4. Play the scene5... Read more
When erasing the text of an inputfield by hitting backspace, the text do...
To reproduce:1. Create new project2. Add InputField to scene3. Press play4. Enter text that exceeds the width of the inputfield5. St... Read more
For Transorm.position 'Add Key' when selecting either x/y/z behaves inco...
For Transorm.position 'Add Key' when selecting either x/y/z behaves inconsistently with 'Add Keyframe' btn on the toolbar 2) How can... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings