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Assert.IsNotNull and Assert.IsNull do not trigger
Reproduction steps:1. Open attached project (Assert)2. Open scene3. Click on the Main Camera- Notice that there is a script attached... Read more
HasCharacters() returns false when checking Emojis using surrogate pairs...
Reproduction steps:1. Open the attached “IN-98666.zip” project2. Open the “Main” Scene (Assets/Scenes)3. From the Project window, se... Read more
[URP] Background's Transparency is lost on Render Texture when Post Proc...
How to reproduce:1. Open the attached project2. Open the Scene labeled "SampleScene"3. Select the "Camera" in the Hierarchy parented... Read more
Unity crashed when closing the New Project window
- Create a new project- Go to File -> Open Project- Switch to the Getting Started tab- Switch back to the Projects tab- Close the... Read more
Panel item titles in the "UI Toolkit Layout Debugger" are displayed with...
Steps to reproduce: Create a new project Go to Edit -> Project Settings -> UI Toolkit Select "Enable layout Debugger" Go to Wi... Read more
Nested for loop overshoots last index
Pending Review - 4 months ago. You can work around this but it's odd behaviour that should be investigated. Original issue link----L... Read more
UnityWebRequest Compression behaves differently on various platforms
Reproduction steps1. Open the attached project2. Deploy to Windows and OS X3. Open the applications Expected result: The code genera... Read more
Exceptions are not treated as a test failure when they occur in the Test...
Steps to reproduce:1. Open the attached project (New Unity Project.zip)2 Open the test.unity scene3. Open Editor Tests Runner4. Clic... Read more
Collaboration lose Unity Team access when macbook's lid is closed and re...
How to reproduce:1. Create a new project2. Open the Collaborate window and press the 'Set Project ID' button3. In the Project Settin... Read more
'Frame not in module' when stepping into partial class if NodeCanvas is ...
How to reproduce:1. Open attached project2. Open 'test' script3. Place breakpoint on line 8 (StartCoroutine(t1());)4. Attach debugge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names