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The GhostPresentationGameObjectSystem throws a ObjectDisposedException w...
How to reproduce: 1. Open the project “IN-92376_Ghosts” 2. Enter Play Mode 3. Observe the Console Expected result: No errors... Read more
Clearable Netcode warnings thrown when building Competitive Action Multi...
*Steps to reproduce:* 1. Create new Unity project using Competitive Action Multiplayer Template 2. Open Build Profiles 3. Edit “... Read more
Installing Netcode for Entities and for GameObject packages or vice vers...
*Steps to reproduce:* 1. Create new Unity project 2. Open Package manager window 3. Find "Netcode for Entities" package and insta... Read more
Error "Received a ghost - GhostPrefab (1) - from the server which has a ...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Go to Window... Read more
"GhostElement" compilation errors occur when a component contains a ghos...
Reproduction steps: 1. Open the attached “IN-111403” project 2. Observe the Console window Expected result: No errors are throw... Read more
An IsFinalPredictionTick exception is thrown when the client connects an...
How to reproduce: 1. Open the “Netcode Bug Reproduction.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the... Read more
TileData is empty on the client when the Mineable flag is false
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play ... Read more
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