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1
votes
Fixed

Character Controller's change of position in OnCharacterControllerHit is...

Physics

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Feb 23, 2018

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Version/s: 2017.2.0f3

To reproduce: 1. Open the project, attached by the user (TestMove.zip)2. In Play mode, move the red cube with WASD to touch the whit... Read more

0
votes
Duplicate

Editor crashes when changing Anti-aliassing quickly

DirectX

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Apr 20, 2016

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Version/s: 5.4.0b15

Reproduction steps: 1. Open the attached project with Unity 5.42. Run the only scene in the project3. The scene contains one script,... Read more

1
votes
Fixed

Editor crashes on ReserializePref after deleting a prefab using AssetDat...

Asset - Database

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Dec 12, 2019

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Version/s: 2019.3.0a9, 2019.3.0f1, 2020.1

How to reproduce:1. Open the user's attached "DeletePrefabCrash.zip" project2. Drag and drop any object from the Hierarchy window to... Read more

0
votes
Won't Fix

Using Atrous causes flickering

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Jun 22, 2023

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Version/s: 2023.2.0b7, 2023.3.0a3

Using the atrous filter causes flickering artifacts as shown in the attached video. Repro: 1) Open EnterTheRoom project (see our tes... Read more

0
votes
Fixed

Unity hard crash when setting AvatarMask transformCount to negative value

Animation

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Mar 03, 2015

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Version/s: 5.1.0a1

Executing these two lines of code will crash Unity so bad the bug reporter doesn't come up:UnityEditor.Animations.AvatarMask a = new... Read more

0
votes
Fixed

Project fails to open with the command line argument "-profiler-enable" ...

Profiling

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Nov 27, 2020

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Version/s: 2021.1.0a1, 2021.1.0a8

The project fails to open on adding command -profiler-enable for project advanced settings in HUB and the Unity Crash Logo appears. ... Read more

1
votes
Duplicate

XR UWP app crashes with "Screen position out of view frustum" if I run i...

Universal Windows Platform

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Feb 22, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Create a new blank app and add a new default scene.2. Switch build platform to "Universal Windows Platform".3. C... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more

0
votes
Fixed

Grammar mistake in the RigidBody's Error message

Physics

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Jun 02, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "MinimalRepro" Project2. Enter Play Mode Actual Behaviour: The Erro... Read more

0
votes
Fixed

[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...

Speedtree Integration

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May 26, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more

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