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Addressable Asset Settings link to the documentation isn’t working
Reproduction steps:1. Create a new project2. Install Addressables package3. Make sure Addressables Setings are created and open Addr... Read more
"Camera" component's FSR2 Mode override does not change the FSR2 Mode wh...
Steps to reproduce:1. Open the attached “IN-122612_FSR2Test (2) (2).zip“ project (link in the internal comments)2. Open the “Outdoor... Read more
Sun and Clouds are distorted when using Tonemapping mode ACES
How to reproduce:1. Open the attached “IN-122530_SampleProject_IDG.zip” project2. Observe the Sun and Volumetric Clouds in Scene Vie... Read more
Custom Inspector throws a NullReferenceException error even when using #...
How to reproduce:1. Open the attached “IN-122461.zip“ project2. Enter Play Mode3. Select the “Inspector” GameObject4. Observe the Co... Read more
Multiple errors are thrown and file does not parse when saving after rem...
How to reproduce:1. Create a new project2. Create 2 UI Document files (Create -> UI Toolkit -> UI Document)3. Open one of the ... Read more
URP Samples have a broken "FirstPersonsPlayer" Prefab
How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more
URP Samples have an empty "VolumeProfiles" folder
How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more
URP Cameras set up as split-screen cover UI objects when created by a Sc...
How to reproduce:1. Open the attached “URPCamera_Overlap” project2. Open Scene “TestScene”3. Enter Play mode4. Observe the Game view... Read more
Editor freezes on "Reloading Domain" when entering Play Mode without bei...
How to reproduce:1. Open attached project "IN-121517”2. Open the Unity Version Control Panel3. Enter Play Mode (repeat until issue i... Read more
PlaneOcclusionShader Properties foldout does not display any content
Reproduction steps:1. Create a new AR Mobile template project2. Select PlaneOcclusionShader Asset in the Project window (Assets >... Read more
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