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Mass Place Trees option overrides the trees that are already added
- Paint some trees on a Terrain using the brush tool- Mass Add 10000 trees Expected: Trees are added at random among the trees that ... Read more
Sprite Editor window does not remember selection
Steps to reproduce : - import the project attached- click on any texture in the Project Browser- set it to Manual and press apply- o... Read more
Documentation C# example is not correct for AudioSource.SetScheduledEndTime
The example code at http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.SetScheduledEndTime.html does not compile. It ... Read more
Cannot move the cursor to a specific position when renaming an Asset
Steps to reproduce : - create a new project- create a new folder- click rename and notice that you cannot place the cursor between t... Read more
Playmode tint not consistent in inspector
playmode tint is not consistent in the inspector.see attached screenshot. Read more
Setting Bypass Effects to false mutes audio
- Set Bypass Effects to true- Enter play mode- Set Bypass Effects to false- Audio muted Read more
Default cursor competes with OS cursor
- Open Player Settings and set Default cursor in Cross-Platform Settings- Open e.g. Build Settings window and drag it over Game view... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor