Search Issue Tracker
Custom editor documentation examples are in UnityScript only
The documentation examples on custom editors need to be updated as they are only in UnityScript:http://docs.unity3d.com/ScriptRefere... Read more
AssetBundleManifest is missing
This is missing:file:///C:/Program%20Files/Unity%205.0.0b1/Editor/Data/Documentation/html/en/ScriptReference/AssetBundleManifest.html Read more
Unity's FBX importer ignores transparency values of 100%
How to reproduce:1. Create a new project2. Import the FBX object into Unity Editor (It can be created in any 3d application. Its mat... Read more
'Mark To Add' doesn't work on root folders, because an additional forwar...
To Reproduce: 1. Set up a Perforce workspace. 2. Create a project in it and set everything up in project settings, deselect 'Automat... Read more
GUI Text rendered in RenderTexture ignores orientation changes
Steps to reproduce:1. Download attached project2. Build and run it on WP83. Rotate device to Landscape orientation - GUI Text will n... Read more
Cloth constraint painting fails on high vertex meshes
To reproduce:1. Open attached project2. Open Untitled scene3. Set Inspector from Debug to Normal4. Select SphereHigh gameobject5. No... Read more
If animation is played before activating inactive game object it will ne...
To reproduce:1. Open attached project2. Open AnimationBugTest scene3. Press play4. Press Set Inactive5. Press Play Idle6. Press Set ... Read more
Adding new (not mb) list elements in the inspector overwrites the objec...
To Reproduce: 1. Open the attached project or paste the attached script into a new file.2. Change 'Test List' size to any value obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal